GAME UPDATE

17 April 2023

Game Update: 17 April 2023 - 11006657

Hey fight fans,

 

This update brings four exciting new fighters, a new venue, and some key changes to gameplay, AI, and fighter ratings. As we shared in our most recent roundtable on the Undisputed YouTube channel, the next few updates will focus on several key areas of community feedback. Before we get into the full details of the latest release, here are some details on a few areas we’re continuing to focus on over the next couple of updates.

 

 

Body Uppercut Spam

 

Players online are able to repeatedly use the body uppercut without much consequence, leading to unbalanced fights. We're currently testing two solutions internally – a change to the body uppercut targeting, and a change to body blocking – that we hope to ship in the next game update.

 

 

Online Stability

 

We're continuing to work to improve online stability and want to ensure we get it right because we know how frustrating it can be to play with desync or to be disconnected from a fight. Improving this is a big task which requires a lot of work and testing, and our investigations point to any improvement being a few updates away. To that end, we're also adding additional resources to our online team as well as engaging third-party experts to help us get to the best long-term solution for online play.

 

 

Cheating

 

We know that running into cheaters online is frustrating, and we want to make sure you know that cheaters will never be welcome in Undisputed. We’re working hard to address the issue and we have a plan in place, but it's taking longer than we'd like. We'll implement a third-party anti-cheat to ensure cheaters are properly routed out from online play. This unfortunately requires us to rework some of our backend systems before we can implement the anti-cheat, which means the solution is still multiple updates away.

 

 

Below are the patch notes for the update shipped on 17 April 2023 - 11006657. 

 

 

New Fighters

 

- Vasilii Lomachenko added to the game with his own unique movement, swift footwork, and signature directional punches. Lomachenko joins the Featherweight and Lightweight divisions. Check out his roster profile.

 

- Amir Khan added to the game. Khan joins the Lightweight, Welterweight, and Middleweight divisions. Check out his roster profile.

 

- Floyd Patterson added to the game and introduces the peek-a-boo style to Undisputed. Patterson joins the Heavyweight division. Check out his roster profile.

 

- Daniel Jacobs added to the game. Jacobs joins the Middleweight division. Check out his roster profile.

 

 

Venues

 

- We have also added a brand new venue to the game. Welcome to Kiritsu Arena, a beautiful Japanese-inspired pentagonal-shaped venue. Kiritsu means discipline, so be sure to show off your ring control and boxing mastery when you step between the ropes.

 

 

Gameplay Changes

 

- We’ve changed the damage/health system from 6 individual damage zones into one overall head zone and one overall body zone. We hope this, alongside the below daze threshold change, encourages players to mix up their fight styles which should lead to a better quality of matches online. 

 

- We changed the damage thresholds used to calculate daze chance. Fighters are now more likely to hit their opponent into dazed by mixing up punches and landing combinations, rather than focusing on the same punch repeatedly. This does not impact the chance of landing a ‘flash daze’. 

 

- We've reduced the movement speed of fighters that are dazed, making it more achievable for players to be able to cut off the ring and secure a finish when an opponent is hurt. 

 

- Added a warning to the in-fight UI that will show a player if they’re close to being dazed and removed the sectional body-part UI. 

 

- The curve has been reduced across Overall Stamina / Stamina Regeneration, which means fighters with higher-rated stamina have a less steep advantage. The ultimate goal here is to make sure we’re seeing punch stats that are more in line with what you’d see in a real fight. This is a first step, and we’ll continue to iterate on this area of balance as we follow your feedback.

 

 

General updates

 

- The post-fight results screen will now also show both fighters' remaining health and stamina that they had at the time the fight ended. We hope this is helpful for players to understand and improve the way they’re fighting, but also to be able to give us more informed feedback around stamina and damage balancing. 

 

 

AI update

 

- Overhauled our AI system. The new system should allow us to control and adjust more elements of the AI’s gameplay. With this update, players should see that the AI has improved ring movement, punch and stamina management, and weaving/dodging. Players can expect to see continued improvements including a more noticeable difference between fighter styles (like slugger vs outboxer) over time. There’s still lots of work to be done on the AI, so we’d love to hear your feedback and requests and we’ve set up a specific chat to focus on AI feedback in the Undisputed Discord server

 

 

Fighter Changes

 

Muhammad Ali

- Health Regeneration reduced from 97 to 95

- Head Health reduced from 95 to 92

- Body Health reduced from 96 to 92

- Hook Modifier reduced from 93 to 90

- Counter Punch Modifier reduced from 95 to 93

- Courage increased from 92 to 97

 

Deontay Wilder

- We’re experimenting with a tiered system for fighter traits that will allow us to further fine-tune specific fighters like Wilder so that they feel more like themselves. Some of Wilder’s traits are increased past the displayed values in game for this update, and we’ll monitor how this impacts Wilder’s fight stats and how you say he feels over the next few weeks. 

- Added the ‘Knockout Artist’ trait

- Conditioning reduced from 90 to 88

- Endurance reduced from 92 to 89

- Right Hand Power increased from 96 to 98

- Straight Modifier increased from 97 to 98

- Counter Punch Modifier increased from 84 to 88

- Accuracy increased from 84 to 88

 

Joe Frazier

- Added the ‘Inside Fighter’ trait

- Added the ‘Bounce Back’ trait

- Health increased from 90 to 91

- Health Regeneration increased from 91 to 92

- Health Recovery increased from 90 to 92

- Stamina increased from 93 to 94

- Endurance increased from 92 to 94

- Agility increased from 87 to 88

- Movement Speed increased from 86 to 87

- Hook Modifier increased from 93 to 95

- Guarding increased from 87 to 88

- Courage increased from 91 to 94

 

Joe Louis

- Added the ‘Bomber’ trait

- Added the ‘Sting Like a Bee’ trait

- Removed the ‘Powerhouse’ trait

- Removed the ‘Right Hand Bomb’ trait

- Stamina Regeneration increased from 89 to 91

- Endurance increased from 91 to 92

- Agility reduced from 92 to 91

- Movement Speed reduced from 92 to 90

- Left Hand Power increased from 83 to 87

- Right Hand Power reduced from 91 to 89

- Jab Modifier increased from 83 to 87

- Straight Modifier increased from 86 to 92

- Chin Resistance increased from 86 to 88

- Body Resistance increased from 82 to 86

- Courage increased from 87 to 91

 

Tyson Fury

- Stamina reduced from 95 to 90

- Stamina Regeneration reduced from 94 to 91

- Stamina Recovery reduced from 97 to 91

- Endurance reduced from 91 to 89

- Left Hand Power reduced from 92 to 89

- Right Hand Power reduced from 96 to 91

- Jab Modifier reduced from 93 to 91

- Counter Punch Modifier reduced from 96 to 92

- Guarding reduced from 95 to 93

- Body Resistance reduced from 95 to 93

- Courage reduced from 99 to 98

 

Joe Joyce

- Added the ‘Third Wind’ trait

- Health increased from 83 to 88

- Health Regeneration increased from 78 to 84

- Head Health increased from 84 to 87

- Body Health increased from 85 to 87

- Stamina increased from 85 to 87

- Stamina Recovery increased from 83 to 85

- Conditioning increased from 82 to 85

- Endurance increased from 83 to 89

- Movement Speed increased from 78 to 80

- Left Hand Power increased from 83 to 86

- Right Hand Power increased from 89 to 90

- Counter Punch Modifier increased from 87 to 89

 

Rocky Marciano (Heavyweight)

- Added the ‘Granite Chin’ trait

- Stamina increased from 90 to 95

- Stamina Regeneration increased from 89 to 92

- Stamina Recovery increased from 87 to 92

- Conditioning increased from 87 to 92

- Endurance increased from 88 to 92

- Agility reduced from 97 to 95

- Movement Speed reduced from 96 to 92

- Left Hand Power increased from 84 to 86

- Hook Modifier reduced from 94 to 92

- Straight Modifier increased from 87 to 93

- Power Punch Modifier increased 90 to 92

- Counter Punch Modifier increased from 89 to 91

- Courage increased from 91 to 93

 

Oleksandr Usyk (Heavyweight)

- Health increased from 90 to 92

- Health Recovery increased from 89 to 91

- Stamina increased from 86 to 93

- Stamina Regeneration increased from 89 to 91

- Stamina Recovery increased from 88 to 92

- Conditioning increased from 87 to 91

- Endurance increased from 87 to 91

- Movement Speed increased from 90 to 92

 

Roy Jones Jr (Heavyweight)

- Health reduced from 92 to 86

- Health Regeneration reduced from 88 to 86

- Head Health reduced from 87 to 85

- Body Health reduced from 92 to 90

 

Shawn Porter (Welterweight)

- Added the ‘Inside Fighter’ trait

- Added the ‘Bounce Back’ trait

- Overall adjusted from 83 to 84

- Stamina increased from 83 to 90

- Stamina Regeneration increased from 86 to 90

- Stamina Recovery increased from 85 to 89

- Conditioning increased from 83 to 88

- Endurance increased from 82 to 87

- Movement Speed increased from 82 to 87

- Courage increased from 82 to 88

 

 

Bug fixes

 

- Fixed an issue with Sugar Ray Leonard’s left arm getting stuck in unnatural positions between punches.

- Fixed an issue where the Save by the Bell rule could cause the game to enter an infinite load screen.

- Fixed an issue with users being stuck in a load screen after a multiplayer match.

- Fixed an issue causing the wrong intro to play for some fighters.

- Fixed an issue with players being unable to connect to another online match after finishing a match.

- Fixed an issue that could cause players to crash if two users paused during an online match.

- Fixed an issue with lunging punches not registering against dazed opponents.

- Fixed an issue with Muhammad Ali's movement looking unnatural.

- Fixed an issue with Muhammad Ali's clinch.

- Fixed an issue with Coldwell Gym Day's camera clipping through the ceiling.

- Fixed an issue with Coldwell Gym Night's camera clipping through the ceiling.

- Fixed an issue regarding headshots being counted incorrectly in totals.

- Fixed an issue where players would be unable to navigate Prize Fight leaderboards after accessing the settings menu.

- Fixed an issue that meant body damage was not being calculated correctly, and as a result, players would struggle to daze or knockdown an opponent with body punches.

- Fixed an issue where players were unable to cut their opponents in quick fights.

- Fixed an issue with taking a knee resulting in an instant loss.

- Fixed an issue when opening the settings menu during gameplay would cause lighting issues.

How can I play?

Undisputed is currently available in Early Access on PC through Steam. We’re also planning to launch across XBOX Series S/X and the PS5. Release dates are to be confirmed.

How long will Early Access last?

We will release the full version of Undisputed when we feel it's ready. That means achieving certain milestones and reaching a level of quality we feel is up to our standards and incorporates feedback from players. With that in mind, it can be tough to predict exactly how long Early Access will last. We plan to add additional content as well as new features along the way, and that will take time.

I need help - how can I get in touch?

You can access customer support through our publishing partner, Plaion: https://helpcenter.plaion.com/en/games/undisputed