Hey fight fans!
This blog explains what every stat currently attached to fighters in Undisputed actually does/impacts! Have any questions or just want to be part of the fighter ratings conversation? Join our Discord!
Chin Resistance
- Used to determine the damage taken from power shots to the fighter’s head.
- Used to determine the threshold at which a fighter will enter dazed from a headshot.
- Used to determine the chance a fighter will continue to be dazed after getting up from a knockdown caused by a headshot.
Body Resistance
- Used to determine the damage taken from power shots to the fighter’s body.
- Used to determine the threshold at which a fighter will enter dazed from a bodyshot.
- Used to determine the chance a fighter will continue to be dazed after getting up from a knockdown caused by a bodyshot.
Cut Resistance
- Impacts the chance that the fighter will get cut from a punch, and impacts how quickly a cut will worsen.
Bruise Resistance
- Impacts the chance that the fighter will get a bruise, and impacts how quickly a bruise will worsen.
Guarding
- Impacts the amount of damage a punch does to the fighter’s block health.
Courage
- Impacts the get up minigame difficulty for the fighter if they’re knocked down.
- Used to determine the chance an AI fighter gets up after a knockdown.
Block Health
- Determines the amount of health a fighter’s block has – once a fighter’s block is out of health, it becomes easier to punch through their block.
Block Regen
- Impacts the rate at which your Block Health regenerates
Agility
- Determines how far in each direction the fighter is able to weave.
- Impacts the amount of time a fighter’s counter window (the time in which their opponent can land a counter punch) is open.
- Determines how quickly a boxer is able to recover and throw another punch after missing a punch.
Move Speed
- Controls the speed at which a fighter as able to move around the ring.
Punch Speed
- Impacts the speed at which a fighter’s punches are thrown.
Accuracy
- Impacts a fighter’s ability to adjust their punch to their opponent’s movement, i.e. punch tracking.
Stamina
- Determines the initial max stamina value of the fighter.
Stamina Regen
- Determines the amount of stamina a fighter can regenerate per second when stamina regeneration is active.
Stamina Recovery
- Determines the amount of stamina a fighter can recover between rounds.
Conditioning
- Secondary stat that impacts a fighter’s stamina recovery, block health recovery, and health recovery.
Endurance
- Impacts the amount of stamina a fighter loses per punch thrown.
Left Hand Power
- Impacts the damage dealt by punches thrown using a fighter’s left hand.
Right Hand Power
- Impacts the damage dealt by punches thrown using a fighter’s right hand.
Power Punch Modifier
- Impacts the amount of additional damage a fighter’s power-modified punch will do compared to their non-power punch.
Jab Modifier
- Impacts how much damage a fighter’s jabs will do.
Hook Modifier
- Impacts how much damage a fighter’s hooks will do.
Uppercut Modifier
- Impacts how much damage a fighter’s uppercuts will do.
Straight Modifier
- Impacts how much damage a fighter’s straights will do.
Counter Punch Modifier
- Impacts how much additional damage is dealt by a punch if it’s a counter punch.
Head Health
- Determines the amount of head health a fighter has at the start of a fight.
Body Health
- Determines the amount of body health a fighter has at the start of a fight.
Health
- Determines the boxer’s overall health level when they go into dazed.
Health Regen
- Determines the amount all health types can regenerate health per second.
Health Recovery
- Determines the amount of health a fighter can recover between rounds.